Posted tagged ‘virtual world’

A Moment of Silence at the End of Winter

March 31, 2010

In the last few days there have been at least three notices of MMO or virtual world projects shutting down.  It’s hard for me not to see these as indicators of the generational change in the now-traditional “heavy” MMOs/worlds:  Stargate Worlds, There.com, and Vivaty — all very different takes on the previous age of MMOs/VWs, are gone or going away.

They’re doing so in an online game/world/app market that is growing faster than we can track — just not where they are.  Not to be unkind (any effort in this area deserves some respect), but one way to look at these worlds is that they are the very finest in hand-made carriages for the elite set — right about the time cheap autos are rolling off the assembly line.

But looking forward as well as back just a few years (as I wrote in 2007 about the potential for a “Virtual World Winter“), it may be that this isn’t the depth of winter, but its end.  In December 2007 I wrote:

While I’m still bullish on virtual worlds and MMOGs for a number of reasons, that doesn’t mean we won’t necessarily go through a deep winter before we find spring again.    I’m often asked about what comes after World of Warcraft?  Can this market be sustained?

I think we have the answer; as usual, it’s no — and yes.

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The New Killer Platform for MMOGs is… FaceBook?

November 23, 2008

Since my last post was pretty theoretical, I thought I’d bring this back to earth a bit.

The MMOG market continues to be very hot, and possibly all but impervious even to our current economic chaos.  I continue to see MMOGs in development for ever broader demographics and more obscure (or focused) niches.  Despite the difficult times for some and the demise of others, investment and development in this area continues to be strong.

And yet technology continues to be a huge thorn in the side of any developer.  There are a number of middleware suitors trying to woo developers, but recently an unusual one has appeared on the field.  Can it be that Facebook will save MMOG development?

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Introductions All Around

November 13, 2008

A new blog!  How unusual!  How exciting!

Okay, what’s this all about?

In this blog I’ll be writing about artificial intelligence, game design, virtual worlds, massively multiplayer online games, social games, and a variety of usually related subjects.  I welcome topical, respectful discussion.

My background: I run Online Alchemy, a small company in Austin, Texas, specializing in online social games, particularly those with a virtual world component.  We have been working for six years on advanced social AI for games and simulations (I’ll talk about that in another post), including working for several years with the Defense Advanced Research Projects Agency (DARPA). We have also created a unique social networking technology and have a variety of games in development.

Read on for more details of my past (well, not that many).

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