Archive for November 2013

Rumblin’

November 6, 2013

I realize, for those few who check this blog, that I never mentioned where I am now.

Still in the SF Bay Area, geographically, but I’ve moved to Rumble Entertainment, where I’m now Creative Director. Rumble’s current game is KingsRoad, a very cool free-to-play fantasy RPG with excellent gameplay, graphics, and multiplayer. We’re working hard on expanding the features and world of KingsRoad. Of course, we have some other things in the works as well. Rumble has a terrific team of game veterans who, I’m happy to say, really get game design, supporting strong production values, and the importance of providing increasing depth in their games.

I’m continuing to work on my AI as well, and it looks like may be teaching again this winter. More on that soon.

One other thing: if you happen to see an ad below this post, well, it’s not mine, it’s from WordPress. They make their software freely available, so now and again we get to see ads. It’s the 21st Century.

 

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