Posted tagged ‘psychology’

The (Psychological) Development of “Social” Games

April 1, 2010

At GDC this year I saw a slide in a talk that referenced different developmental styles of play (my notes are sadly unclear as to whose talk this was — if you know, please let me know!).  This has had me thinking about the developmental stages of social games.  Not the software development, but the evolution of the styles of gameplay we put in them as we learn more about creating them.

It should be clear to anyone watching this space that game developers are learning as fast as they can about how to create new gameplay in online (putatively) social games; we know a lot less than we still don’t know.  As such, it’s very interesting to me how closely the emergence of types of gameplay in popular social games is following the path of individual psychological development of play — and what this may tell us about the future of the design of social games.   (more…)

Things of Beauty: Osmos and Hemisphere’s Slides

April 1, 2010

At GDC, one of the best presentations I went to was given by Eddy Boxerman and Andy Nealen from Hemisphere Games about their indy game, Osmos.  This game is the only one that I have paid for as a downloadable PC game since Portal, and to me it shares a miraculous feeling of beautiful design with Valve’s hit game.  If you haven’t seen the trailer for this game or played it, go to the link there and get a quick taste.   I’ll wait.

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