Posted tagged ‘Facebook’

Why Blizzard and Zuckerberg Are Wrong

July 8, 2010

or, The Persistent Case for Social Scientists

There are some lessons people in online businesses persistently don’t learn.  A lot of these are grouped into the area of “social concerns are just as real as technical ones” or “social issues do not have technical solutions.”

Recently a couple of major players in the online space have shown a stunning lack of regard for social concerns in ways that have long-term effects and that can safely be filed under “Lessons Learned.” (more…)

Is Facebook Strangling the Golden Geese?

June 22, 2010

Facebook is in the process of introducing Facebook Credits, its entry into the burgeoning ecommerce/virtual currency area.  Given that Facebook is the prime destination for people playing social games, this is hardly surprising.   However, in so doing, is it in danger of driving away the sources of its fast-rising revenue?   Is Facebook strangling the geese that lay its golden eggs?

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Ugly Viral vs. Pretty Viral

April 16, 2010

Recently I encountered yet another app on Facebook that required me to “become a fan” and install the app before I could even see what it was, much less whether I liked it enough to become a real fan.

Sorry, no.

That’s not viral except in the meanest, ugliest sense.  Like Ebola.  I saw a friend of mine — a trusted source of information — who ostensibly was a fan of this app.  So I clicked on it.  But when I saw the app’s reputation-extortion scheme, I surfed away, and wondered a bit about my friend.

This is only the most recent smarmy way that app developers have tried to extract virality from their users.  There are good ways and not so good ways to do this.  Why do developers persist in using techniques that fall into the doing “every horrible thing” category?  Isn’t there a better way to go about acquiring customers by social means?

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The New Killer Platform for MMOGs is… FaceBook?

November 23, 2008

Since my last post was pretty theoretical, I thought I’d bring this back to earth a bit.

The MMOG market continues to be very hot, and possibly all but impervious even to our current economic chaos.  I continue to see MMOGs in development for ever broader demographics and more obscure (or focused) niches.  Despite the difficult times for some and the demise of others, investment and development in this area continues to be strong.

And yet technology continues to be a huge thorn in the side of any developer.  There are a number of middleware suitors trying to woo developers, but recently an unusual one has appeared on the field.  Can it be that Facebook will save MMOG development?

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