Posts Tagged ‘MMOG’

The New Killer Platform for MMOGs is… FaceBook?

November 23, 2008

Since my last post was pretty theoretical, I thought I’d bring this back to earth a bit.
The MMOG market continues to be very hot, and possibly all but impervious even to our current economic chaos.  I continue to see MMOGs in development for ever broader demographics and more obscure (or focused) niches.  Despite the difficult [...]

VWs and MMOGs: The Great Divide?

November 14, 2008

What’s the difference between a virtal world (VW) and a massively multiplayer online game (MMOG)?
No, the answer isn’t “lipstick.”
VWs and MMOGs are like estranged siblings.  They share a common background and future, but right now at least, they don’t talk too much.  I think a lot of this is artificial or the result of odd [...]

Introductions All Around

November 13, 2008

A new blog!  How unusual!  How exciting!
Okay, what’s this all about?
In this blog I’ll be writing about artificial intelligence, game design, virtual worlds, massively multiplayer online games, social games, and a variety of usually related subjects.  I welcome topical, respectful discussion.
My background: I run Online Alchemy, a small company in Austin, Texas, specializing in online [...]