Posts Tagged ‘games’

The New Killer Platform for MMOGs is… FaceBook?

November 23, 2008

Since my last post was pretty theoretical, I thought I’d bring this back to earth a bit.
The MMOG market continues to be very hot, and possibly all but impervious even to our current economic chaos.  I continue to see MMOGs in development for ever broader demographics and more obscure (or focused) niches.  Despite the difficult [...]

Games for Learning?

November 14, 2008

People like games.  People also like learning — mostly.  And of course adults like it especially when their kids learn.  Many valiant attempts have been made to use games to teach kids or adults, but with few real, intentional successes.  This is largely an unknown art, and one where when learning does occur, it seems [...]

Introductions All Around

November 13, 2008

A new blog!  How unusual!  How exciting!
Okay, what’s this all about?
In this blog I’ll be writing about artificial intelligence, game design, virtual worlds, massively multiplayer online games, social games, and a variety of usually related subjects.  I welcome topical, respectful discussion.
My background: I run Online Alchemy, a small company in Austin, Texas, specializing in online [...]