Wait for It…
More news coming soon (no, I haven’t died or lost the keys to this place). We’ve been working hard on a couple of very spiffy things and we’ll be saying a lot more about them shortly. Sometimes not saying something too soon about what you’re working on is one of the most difficult things about this business.
In the meantime, have a look at this terrific image from an upcoming app of ours, or read this very insightful article by Trip Hawkins, CEO of Digital Chocolate, about using the wealth of publicly available information we have to assess the health of social games and social games companies.
We really do live in a time of unprecedented change in the games industry: faster development cycles, much closer relationship with the customers, much more resilient revenue models, incredible metrics and marketing tools, and — I hope — the ability to create new kinds of games on that foundation.
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This entry was posted on November 5, 2010 at 6:55 pm and is filed under Facebook, games, social games. You can subscribe via RSS 2.0 feed to this post's comments.
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November 10, 2010 at 10:42 pm
[...] Online Alchemy Online games, virtual worlds, artificial intelligence… and whatever's next « Wait for It… [...]